GAMIFICATION FOR THE ENGLISH CLASS
As learning situations evolve, students demand new and different ways of developing their skills. Active methodologies such as gamification or game dynamics provide the teacher with methodological strategies of organization, planning and management supported by web 2.0 tools which facilitate the student to be the axis of their own learning by becoming active and responsible agents in this process. Motivation is a powerful key in any teaching-learning process but in the case of gamification is a fundamental educational engine.
Fechas: 13, 20, 27 de abril y 4 de mayo de 2021
HORARIO: De 17:00 a 19:00 horas